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Hi! I translated into french this brilliant game of yours for my personal use, is it cool to publish it on itch? I usually put my publications at a small price, but with infinite unconditionnal community copies. You can check my page to see what I mean. Long story short, I’m not making money on it, it’s pure fanwork. What do you say?

I've played this three times, and each time has yielded something fantastic and different. One game featured a refugee who found an old prototype, the world colored by the old diesel locomotives I rode and climbed over as a kid. Another was more straightforward, a stubborn new pilot in a battered, spiteful mech. The last started as a Paradigm and her Astir, NPCs in Armour Astir: Advent. The first two followed the rules as written; the last was adjusted to accommodate the narrative of the larger campaign. All three ran well, and provided compelling stories through and through. This game is reliable and flexible in that way, and I would heartily recommend it to anyone looking to explore grief, develop a strong character dynamic, or simply spend a couple of hours telling a story.

Thank you so much for this detailed and thoughtful review. I wrote this game very quickly with very little testing for a jam, so I'm glad to hear it has some replayability! Very cool that you were able to use it for your Armor Astir campaign!

played this week and loved it! told a really fascinating story, started very bright eyed & bushy tailed but got into a lot of political stuff like a good mech/war story does.

My only complaint is both turns focus just on the mech, whether they're being asked a question or telling a story, there isn't any on the new pilot, so we tweaked it that on the mech's turn, they aspire to learn more about the new pilot's motivation. in addition to exploring the mech's grief through the new pilot's eyes, you now also  get to witness how the loss of their old pilot will affect the mech's relationship with people going forward and made for a more balanced experience for two players.

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omg thank you so much for this super helpful and insightful comment! you're totally right - the mech should have the opportunity to question the pilot as well. i will make an update in the rules as soon as i have time!

Had a wonderful evening playing this with a friend. It was honestly magical how each scene bled into each other seamlessly through improv,  with no planning, going solely off of dice rolls to select scenes.  We both cried at the end of the evening. A super meaningful way to pass an hour or so! Thanks for the accessible and super fun game! :)

im yelling, this is the sweetest comment ever. so glad u enjoyed, and very glad to hear the flow was good! thank u so much for playing!